App Settings (アプリ設定): Change settings for the app, such as audio volume, notifications, and text speed.Allows you to have better view of MV Outfits. MV Fitting Room (MV衣装フィッチングルーム): Takes you to MV Fitting Room.Takes you to where you can view and edit your User Profile, which is viewable by other players. User Profile (プロフィール): AKA Friend/Profile.Items (アイテム倉庫): Takes you to your item storage, where you can view all usable, growth-related, and outfit-related items.Telephone(電話履歴): Takes you to where you can view all phone calls which you have received before.For Live Unit, card in the center controls which Center Skill is used during the Live. Takes you to where you can set and modify your Live Unit and MV Unit. Data Room (データ館寮室): View unit data, set your transfer code, download assets, etc.Tapping on an individual idol brings you to their personal page, which includes missions to increase their rank, their personal profile, voice clips, and card album. This includes their individual rank, number of fans, and unit profiles. Idol Room (アイドルルーム): Takes you to where you can view all the idols' information.Shop (ショップ): Takes you to the shop main screen.The right side of the menu is the same as on the Home Screen. Event: The button above Office takes you to the Event page.Office (オフィス): Takes you to your Office.Ensemble Live (あんさんぶるライブ): Takes you to Ensemble Live which is the mulit-player mode of Lives.See Rhythm Game Guide for help on how to play Lives. Live Stage (ライブ): Takes you to the song list.Scouting (スカウト): Takes you to the scouting area.Cards (カード): Takes you to your card list.Story (ストーリー): Takes you to the story area.Sliding Banners: All currently on-going campaigns, scouts, etc.Other current campaigns might be displayed here as well. Campaigns: Initially, this area shows the Beginner Tasks until you complete them.Character Icon: Tap on the icon with your chosen character's face to change what is displayed on your Home Screen.AP/LP/BP-restoring items from events will expire once the next event starts. The date to the right is their expiration date (in your device's date and time). Present Box: This is where Scout, Event, and Login Bonuses are sent to be claimed.Read the full documentation for more information about animationSpecs. snap: Instantly snaps to the end value without any animation.įigure 16.infiniteRepeatable: Duration-based spec that runs forever. repeatable: Duration-based spec that runs a certain number of times,.keyframes: Spec for specifying values at certain key points in an.tween (short for between): Duration-based animation, animatesīetween two values with an Easing function.YouĬan change the stiffness or dampingRatio to achieve a different animation spring: Physics-based animation, the default for all animations.The following is a summary of the different animationSpec options: Whether you'd like it to execute over a certain duration or be more bouncy. Have the ability to set an animationSpec to customize how an animation runs, If you want to override the default, all the animation APIs demonstrated above They take into account the object's current velocity, instead of a fixed time. Physics-based animations, feel more natural. Change animation timingĬompose by default uses spring animations for most animations. For more information on this, see the deferring reads section in Var expanded by remember, as this modifier always runs in the draw Multiple lines you can use Modifier.animateContentSize() to achieve a smoother UseĪnimateContentSize() for animations between composable size changes.įor example, if you have a box that contains text which can expand from one to Composable smoothly animating between a small and a larger sizeĬompose lets you animate the size of composables in a few different ways. Animate the size of a composable Figure 4. Modifier.background() is acceptable for a one-shot color setting, but whenĪnimating a color over time, this could cause more recompositions thanįor infinitely animating the background color, see repeating an animation This option is more performant than using Modifier.background().
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